Gazebo
Meijie Hu, Xiaoyu Rockey Ke, Tony Li / 2022
Unreal Engine, Micro-controller, Lithium Batteries, 3D-printed Spinner
Gazebo is an interactive experience that elevate traditional music video through playful interaction.
Detail
A spinner here is given to the audience to interact with when viewing the video.
Upon spinning the toy, the player will be sending remote signal to the game engine, altering the dancing character’s colors in real time.
Upon spinning the toy, the player will be sending remote signal to the game engine, altering the dancing character’s colors in real time.
The data streamed from the spinner is processed in Unreal Engine to modify the characters’ attributes such as color.
Scene
*Special thanks to Kat Sullivan